

synthesized - if this event was synthesized popupTrigger - whether this event denotes a popup trigger for current platform stillSincePress - see isStillSincePress() pickResult - pick result. secondaryButtonDown - true if secondary button was pressed. middleButtonDown - true if middle button was pressed. primaryButtonDown - true if primary button was pressed. metaDown - true if meta modifier was pressed. altDown - true if alt modifier was pressed. controlDown - true if control modifier was pressed. button - the mouse button used clickCount - number of click counts shiftDown - true if shift modifier was pressed. screenY - The y coordinate relative to screen. screenX - The x coordinate relative to screen. Parameters: eventType - The type of the event. Since: JavaFX 2.0 See Also: Serialized FormĬonstructs new MouseEvent event with null source and target.īoth isBackButtonDown() and isForwardButtonDown() For triggering context menus see the ContextMenuEvent.MOUSE_ENTERED_TARGET event handler will receive the It's still one event just switching types, so if it's filtered or consumed, MOUSE_ENTERED_TARGET for the bubbling phase.

Has actually been entered), its type is switched to When the event is delivered to the event target (the node that Of MOUSE_ENTERED_TARGET/ MOUSE_EXITED_TARGET. These two cases, the event target can be tested on equality with the node. Receive the MOUSE_ENTERED_TARGET event when the mouse enteredĮither the parent itself or some of its children. Go through capturing/bubbling phases normally. MOUSE_ENTERED_TARGET/ MOUSE_EXITED_TARGET events. When the capturing or bubbling is desired, there are Only to the entered/exited node and seemingly don't go through theĬapturing/bubbling phases. When the mouse enters a node, the node gets MOUSE_ENTERED event, when IsSynthesized() method may be used to detect the problem and make the (the physical dragging action is handled by two different handlers), the Note that dragging a finger over touch screen produces mouse dragging events,īut also scroll gesture events. Those methods, the simple press-drag-release gesture continues. The system switches into the drag and drop mode and DragEvents start Gesture by calling startDragAndDrop method on a node or scene. Start to be delivered to gesture targets, or you can start drag and drop StartFullDrag method on a node or scene - the MouseDragEvents
#Screen position screenx screeny screenh screenw full#
You can either start full press-drag-release gesture by calling When you start dragging,Įventually the DRAG_DETECTED event arrives. In a short summary, simple press-drag-release gesture is activatedĪutomatically when a mouse button is pressed and delivers all This gesture type is more closely described It servesīest to transfer data and works also between (not necessarily FX)Īpplications.


The third gesture type is platform-supported drag-and-drop gesture. The events delivered to the gesture targets. This gesture type is more closely described at This gesture isīest used for connecting nodes by "wires", dragging nodes to other nodes etc. If these nodes need to be involved in the gesture,įull press-drag-release gesture has to be activated. If a mouse clicked event is generated from these events, it is stillĭuring simple press-drag-release gesture, the other nodes are not involvedĪnd don't get any events. Mouse events are delivered to the same node until the button is released. When a mouseīutton is pressed, the top-most node is picked and all subsequent Press-drag-release gesture is delivered to one node. It's best used to allowĬhanging size of a shape, dragging it around and so on. The simple press-drag-release gesture is default. They are all initiated byĪ mouse press event and terminated as a result of a mouse releasedĮvent, the source node decides which gesture will take place. There are three types of dragging gestures. ScreenX,screenY - relative to origin of the screen that Origin of the Scene that contains the node, MouseEvent's node, sceneX,sceneY - relative to to the The mouse (pointer's) location is available relative to severalĬoordinate systems: x,y - relative to the origin of the The event is delivered to it through capturing and bubbling phases When a mouse event occurs, the top-most node under cursor is picked and
